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Kodesystem EntityClass


Classifies the Entity class and all of its subclasses. The terminology is hierarchical. At the top is this HL7-defined domain of high-level categories (such as represented by the Entity subclasses). Each of these terms must be harmonized and is specializable. The value sets beneath are drawn from multiple, frequently external, domains that reflect much more fine-grained typing.

Aktuelle Version

Codesystem Name Codesystem Id Version / Eingangsdatum Status
EntityClass 2.16.840.1.113883.5.41 2012-07-24 definitiv
Level/Typ Code Anzeigename Beschreibung
0-S ENT EN-US.png entity

Corresponds to the Entity class

1-L HCE EN-US.png health chart entity

A health chart included to serve as a document receiving entity in the management of medical records.

1-S LIV EN-US.png living subject

Anything that essentially has the property of life, independent of current state (a dead human corpse is still essentially a living subject).

2-S NLIV EN-US.png non-person living subject

A subtype of living subject that includes all living things except the species Homo Sapiens.

3-L ANM EN-US.png animal

A living subject from the animal kingdom.

3-L MIC EN-US.png microorganism

All single celled living organisms including protozoa, bacteria, yeast, viruses, etc.

3-L PLNT EN-US.png plant

A living subject from the order of plants.

2-L PSN EN-US.png person

A living subject of the species homo sapiens.

1-S MAT EN-US.png material

Any thing that has extension in space and mass, may be of living or non-living origin.

2-L CHEM EN-US.png chemical substance

A substance that is fully defined by an organic or inorganic chemical formula, includes mixtures of other chemical substances. Refine using, e.g., IUPAC codes.

2-L FOOD EN-US.png food

Naturally occurring, processed or manufactured entities that are primarily used as food for humans and animals.

2-S MMAT EN-US.png manufactured material

Corresponds to the ManufacturedMaterial class

3-S CONT EN-US.png container

A container of other entities.

4-L HOLD EN-US.png holder

A type of container that can hold other containers or other holders.

3-S DEV EN-US.png device

A subtype of ManufacturedMaterial used in an activity, without being substantially changed through that activity. The kind of device is identified by the code attribute inherited from Entity. Usage: This includes durable (reusable) medical equipment as well as disposable equipment.

4-L CER EN-US.png certificate representation

A physical artifact that stores information about the granting of authorization.

4-L MODDV EN-US.png imaging modality

Class to contain unique attributes of diagnostic imaging equipment.

1-S ORG EN-US.png organization

A social or legal structure formed by human beings.

2-L PUB EN-US.png public institution

An agency of the people of a state often assuming some authority over a certain matter. Includes government, governmental agencies, associations.

2-S STATE EN-US.png state

A politically organized body of people bonded by territory, culture, or ethnicity, having sovereignty (to a certain extent) granted by other states (enclosing or neighboring states). This includes countries (nations), provinces (e.g., one of the United States of America or a French departement), counties or municipalities. Refine using, e.g., ISO country codes, FIPS-PUB state codes, etc.

3-L NAT EN-US.png Nation

A politically organized body of people bonded by territory and known as a nation.

1-S PLC EN-US.png place

A physical place or site with its containing structure. May be natural or man-made. The geographic position of a place may or may not be constant.

2-L CITY EN-US.png city or town

The territory of a city, town or other municipality.

2-L COUNTRY EN-US.png country

The territory of a sovereign nation.

2-L COUNTY EN-US.png county or parish

The territory of a county, parish or other division of a state or province.

2-L PROVINCE EN-US.png state or province

The territory of a state, province, department or other division of a sovereign country.

1-L RGRP EN-US.png group

A grouping of resources (personnel, material, or places) to be used for scheduling purposes. May be a pool of like-type resources, a team, or combination of personnel, material and places.

Verwendung in Value Sets

Zusammenstellung aller Versionen dieses Kodesystems